It feels a smidge strange to describe Star Citizen as niche. The long-gestating rebirth of the Chris Roberts-style space simulator crossed the $100 million mark late last year. That "mark" is crowdfunded dollars, too, meaning there's $100+ million of demand from a PC-exclusive audience eager to return to the stars with Roberts at the helm.
If you sit Hello Games' similarly themed indie title next to Star Citizen, it somehow feels more ambitious than Roberts' offering, if only in terms of a very simple distinction: No Man's Sky is targeting mainstream audiences.
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