mardi 29 septembre 2015

Need for Speed Offers a Personal Journey with a Narrative

Considering how decidedly average I am at racing games, I've always found it slightly odd that scarcely a year goes by without me purchasing at least a couple of entries from the genre. Masochistic tendencies aside, it's all a bit strange – I know I'm not improving, my knowledge of car makes isn't getting any better, and my progress through each successive game comes to a screeching halt long before the halfway mark. With this in mind, I thought I'd get some enjoyment from my time with the Need for Speed reboot, but by the time my six or so hours with the game had come to an end, I was hooked.

There's a number of big changes that have gone into this NFS title, all of which have some role in making it far more appealing to someone like me, who is in no way a car enthusiast, though it certainly seems there'll be plenty of stuff in there for those who are that way inclined. Having spent the last year taking a break in which to seriously think about how to redefine the franchise, creative director Craig Sullivan explains it's the fans of the franchise who contributed a lot of the ideas for what should be a staple part of the series going forward. It just so happens that these elements also have universal appeal.

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via IGN Video Games http://ift.tt/1P3PUIE

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