vendredi 21 août 2015

Headphones & Hollywood Sound: Scoring Scalebound

“There have been games where I feel like the game experience itself is great”, Hideki Kamiya says, as the conversation turns to the music in his latest game, Scalebound. “But because of the lack of something in the music, I couldn’t fully appreciate what this game is trying to do.”

For Kamiya, music is one of the most evocative parts of any game experience, both as a player and creator. “I feel that music has helped me in so many ways, and supported the creation of my games as a whole.”

It’s an attitude reflected in his work. Kamiya’s soundtracks are always big, ambitious, and often wonderfully bizarre. “It’s about bringing something unique and original...not what you would normally expect”, he says of his approach. Indeed, very few would have expected that looping J-pop remix of Sinatra’s Fly Me To The Moon in 2009’s action game Bayonetta, or a theme tune - complete with fist-pumping cheeseball lyrics - born from an ‘80s kids cartoon in The Wonderful 101. Both weird fits theoretically; in actuality, perfect.

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